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When starting MyTeam: Draft, you'll be presented with seven player packs to create a team of 13 players and a coach. The crux of MyTeam: Draft is creating a team of players using limited resources and then improving that team as the season goes on. There's a ton of updates to NBA 2K22's My Team mode, including Triple Threat Online: The 100, pick-up and skill challenges in single-player, and brand new Event Cards that will be available all year long.īut the biggest change coming to MyTeam is the new Draft mode, which will sound very familiar to anyone who's played the most recent FIFA game. Don’t misunderstand: this is absolutely the best version of NBA 2K14, but despite the big visual and storytelling improvements, the game has brought plenty of baggage with it from current-gen.We are just days away from NBA 2K22's arrival, and that means 2K is dumping all the info players will need to assemble their dream teams as soon as the new game drops on September 10. While the majority of the on-court improvements are brilliant, they’re let down by certain aspects of the presentation that either feel old or imperfectly implemented. Overall, NBA 2K14 on next-gen is ambitious, but flawed. 2K is promising tournaments for My Team, which will allow you to win rare players, so that sounds good at least.
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My Team? The new Park online mode? They’re still in the game, but I haven’t had chance to play them before release. It’s much more pleasant than digging through the imposing spreadsheet menus of the current-gen version, but the depth is still there. My GM (former Association) has been given a presentation overhaul too, and you can now choose a specialisation when you start, to give preferable conditions on things like contract negotiation, training costs, team-mate chemistry, etc. In all, My Career deserves big plaudits for breathing life back into the mode-it’s a welcome refresh, if imperfectly executed. I’d rather have the player interactions this way than not have them at all. Recording dialogue from every player in the NBA, though, is a near-impossible task, so while this halfway house is a little unsettling, it’s understandable.
NBA 2K14 DRAFT SERIAL
The worst part, however, is the way that actual players and coaches can’t speak at all (because they haven’t been voice captured)-so while you chat to team mates, they stand staring at you like a dead-eyed serial killer while their portion of the conversation appears as a subtitle on the bottom of the screen. It’s a real shame that old-game dialogue has been retro-fitted into this next-gen presentation. Your character still has that generic voice that doesn’t quite fit any face, and for all the fancy new presentation, post-game press conference questions and pre-draft interviews are virtually identical to those in 2K13 and 2K12. However, for every neat little scene, there’s an immersion-ruining let-down. There are some neat moments, like when your agent pops round to your flat for a game of NBA 2K (so self-referential), or when you see your character fretting for their career at the draft ceremony. It’s a natural extension of the traditional career mode, and adds heaps of depth to the concept of ‘having a career in the NBA’, so the intention is admirable. Your character (I called mine Bagpipe Outlaw) now appears in cut-scenes where he chats to his agent, talks smack with rivals, and even drives to the stadium in his car. My Career-the series’ most popular aspect of the game-has been transformed into a soap opera. Which brings us neatly back to the modes. The pacing is different too-My Career on current-gen just throws you straight in, whereas PS4’s career mode tells a tale about your first game, your draft, your team-mate friendships etc.
NBA 2K14 DRAFT PS3
While My Career is all menus, messages, and waxwork David Stern on PS3 and 360, the next-gen version of 2K14 has brand-new cut-scenes and a proper story.